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6 months since the introduction of version 2.0 we are happy to announce the arrival of version 2.1. Its faster, more flexible, and more refined than ever before.
Faster
Faster House Downloads v2.1 house download speed has been increased by about 400%. Yep you read it right about 4 times faster to download a house.
Faster Lightmapping v2.0 introduced multi core lightmapping and v2.1 now extends lightmapping to its own process to speed it up even further.
Improved image quality We pride ourselves on having the best image quality of any real time 3D program on the market today. Not resting on our past work v2.1 delivers with even better quality in our reflections, sun lighting and shadows.
Simplified Log-in Version 2 was the first time MVH used a log-in system rather than a CD key. We have streamlined the sign-up and return log-in process to help you spend more time designing and less time logging in.
Improved wall snapping At the heart of MVH is our revolutionary wall snapping process. Occasionally walls don't fully snap together and sometimes it was hard to see this error. With v2.1 we have added colour coding to visually let you know that the walls have not fully snapped together so you can correct it as soon as it happens
Brand New Split Level The first part of a bigger deployment you can now place windows or doors across levels. This is great for homes with windows spanning 2 floors as shown. Ceiling v2.1 allows you to place objects like fans and lights on cathedral ceilings just like you could do previously with a traditional flat ceiling. Houses in the Menu For the first time Houses are now part of the MVH menus. This means you can now preview builders houses from directly within MVH. Keep an eye on this menu as more designs get added.
Door placement Doors and windows can now be placed over a node (the little blue blocks in the corners of rooms). This make placing objects like large bi-folding doors across rooms possible.
Roof Need to see a solar hot water system on your roof? Now you can. New Products In this release we have further expanded the Bristile range of roof tiles added more pre made rooms to help you design your perfect house, uploaded some new window facades and added some bits to put on the roof now that you can.
Along with the above v2.1 welcomes Blue Haven Pools to MyVirtualHome for the first time with a small range of pools with many more on the way soon.
Refined As with every release we have a lot of work under the hood to support our future direction. This includes ongoing bug squashing through to major architecture changes. Read all about the new features and bug fixes below.
WARNING - Some of the stuff below is quite techie...
Maximise to "Coverscreen Mode" The System Options now contain a setting to allow MVH to use Window's Coverscreen Mode when selecting to maximise the application window. This Coverscreen Mode setting uses the entirety of the screen to display MVH, hiding both application window borders and the Window's Task Bar.
Crash Dump Upload The MVH Launcher now contains the ability to collect information, specific to MVH, in response to a crash and send this information to CDS for review. This functionality is controlled by an 'opt in' setting ensuring that no information is ever sent to CDS without the express permission of the user.
Export to Render
MVH can now export a house scene to an external rendering package. In this way, builders can have their homes modelled in MyVirtualHome, a tool that is much quicker and easier for home building than traditional CAD packages, and then export the home to create a high resolution render/s. Change Video Options without restarting MVH The vast majority of video options can now be modified without requiring a restart of MVH. The only Video Settings which require a restart of MVH to take effect are: • Rendering API • Image settings • Anti-Aliasing Snapping System Changes Significant changes have been made to enhance how objects, such as garden path and driveway segments snap together. These changes will allow users to build tailored paths even more quickly and easily than before. User Interface (UI) Changes Many "behind the scenes" changes (architectural) have been made which allow future alterations to the UI to be made quickly and subsequently pass the results on to users seamlessly. These changes include: Application Programming Interface (API) We have moved from a single UI to a comprehensive API allowing for cleaner and simpler development, maintenance and support for multiple UI's. Dependency Manager A simple, flexible and extensible system to handle the way in which any UI element ensures the availability of all required resources, such as JavaScript libraries, translation files and cascading style sheets. Similar Managers have been implemented to handle: • Translations • UI layout regions • Messaging • Persistence
Service Presentation Factories A cleaner, more maintainable system for delivering both content and functionality in light of our Multiple UI : Single Client model.
Flipping Changes Extensive changes have been made to allow MVH to 'flip' complex objects (i.e. objects with a complex, or multi-level subcomponent parent; child; sibling composition). Previously MVH was only able to support the flipping of simple objects. MVH Launcher Details Connection Issues Additional details have been added to the relevant Launcher dialogues to assist users in resolving connectivity issues.
Moved Lightmapping to another Process Windows operating systems place a limit of 2G of memory to be allocated to any single process. Both MVH and MVH Lightmapping processes benefit greatly from increased system resources. Moving the Lightmapper out into it's own process has greatly increased the resources available to both processes, increasing performance. Bug Fixes • Deleted walls no longer cut the ceiling exposing the sky-box in some situations • Julian Date now correctly affects Sun position • Animations no longer 'lock' if the object is flipped while animating • HomeShare Dialogue is now updated correctly on new additions to a users HomeShare • Home Properties are now correctly updated after saving to HomeShare • Various property strings have been renamed for clarity • Issues relating to user-names containing spaces have been resolved • 'Splitting' a wall no longer moves the chair-rail • Gutter geometry now correctly updates after a rooms outline has been changed • Ridge-capping component slot no longer overwrites the associated roof material slot • Various issues with Baluster, Rails and Newels slots have been addressed • Component slot highlighting is no longer maintained after the object has lost focus • Various layout issues have been addressed in the UI • Various asset issues have been addressed • Various user string translation issues have been addressed • A range of corrections have been made to asset names, short descriptions and long descriptions • Ligthmaps are now shown to users that access a a home that has owner-restrictions: editing locks set • Reflective wall objects placed on a wall above 2.4m no longer show reflections from outside the room. • Moving from a dual-monitor system to a single monitor system without restarting MVH no longer causes UI layout issues • Issues with memory management when working with very large homes have been addressed • Modified door orientations are no longer reset during an unrelated 'Undo' step • Various assets have had issues with their 'Alternatives' list resolved • Various catalogue ordering issues have been addressed • Recessed lights are now correctly rendered in reflections • Various assets with horizontal placement issues have been modified • Lightmaps are no longer hidden from some users when loading a home that has been saved with Owner Restrictions: Editing enabled • MVH was misinterpreting specularity values for some materials; this issue has been addressed.
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